Scaling the Scale
PLOT
Using the axe you forged using a timber you won from a scaling (estimating timber) contest and the sharpest fish scale you could find, you must scale (climb up) the scale (South African term for a large alcohol container). It's a bit of a stretch, but it's something.
ENEMIES
There are five enemies:
- LIBRUV - He's the embodiment of the scales (Libra)...yet all he does is wander around. He can't even damage the player! What is he doing here?
- TIMBER THROWER - He stands in place and throws timber at you. Don't ask us where he got it.
- BOILER BOY - He stands in place until he spots you; after that, he chases you until he hits you or the wall, jumping pretty high to avoid short ledges. He has a chronic buildup of scale (white deposit) that leaves him prone to exploding.
- THE BOTTOM OF THE LEVEL - It's a looooooooong way down!
- YOU - You're your own worst enemy, and you're undefeated!
CONTROLS
Arrow keys to move
Z to jump
Press X to throw axe
Hold X to retrieve axe after throwing it
CHANGELOG
v1.0.28
- Made the nerf actually usable lol
v1.0.27
- Nerfed the first Boiler Boy section
v1.0.26
- Raised up a Boiler Boy and his platform to avoid unfair and nasty head-on collisions
v1.0.25
- Fixed a bug where stomping on a Boiler Boy would take away 2 HP instead of 1
v1.0.24
- Fixed player's spawn position
v1.0.23
- Reverted the Boiler Boy back to his original behavior
v1.0.22
- Fixed the jump sound not playing
v1.0.21
- Added some decor to a particularly empty chunk of ground
- Gave the floor some more decor
v1.0.2
- Buffed the player to have 6 HP instead of 3 HP
- Added warning signs to alert player of harder-to-notice-at-first-glance enemy placement
- Added more decor
- Buffed the Boiler Boy; now he will also jump if there isn't floor underneath
v1.0.1
- Fixed bug where staying crouched from when you die until you respawn would result in wrong sprites showing
- Added SFX for holding X to retrieve the axe and getting your axe back
- Rearranged tutorial pictures and added one more
- Added some arrow decor to guide you on the proper path
v1.0.0
- Initial release
CREDITS
Code and art: DragonAero
Music: ACL_Engineering
SFX: freesound.org
- Cyber Punch 01 by JohnLoser -- https://freesound.org/s/573376/ -- License: Attribution 3.0
- VOC_Male_Jump_05.wav by pekena_larva -- https://freesound.org/s/667297/ -- License: Attribution 4.0
- Train Whistle by RetroGuy23 -- https://freesound.org/s/652401/ -- License: Attribution NonCommercial 4.0
- Cork squeak and pop - 221098_AshtiHari_SD100_Term4.wav by 221098HariPotter -- https://freesound.org/s/655564/ -- License: Attribution 4.0
- The rest of the SFX are in the public domain.
Offscreen indicator: https://eastway-davedave.itch.io/position-indicator-for-godot-game-projects
For the speedrunners: there are a few hidden shortcuts :)
Status | Released |
Platforms | HTML5 |
Author | DragonAero |
Genre | Platformer, Action |
Made with | Godot |
Tags | ax, axe, Game Maker's Toolkit Jam |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
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