PLOT

Using the axe you forged using a timber you won from a scaling (estimating timber) contest and the sharpest fish scale you could find, you must scale (climb up) the scale (South African term for a large alcohol container). It's a bit of a stretch, but it's something.

ENEMIES

There are five enemies:

  • LIBRUV - He's the embodiment of the scales (Libra)...yet all he does is wander around. He can't even damage the player! What is he doing here?
  • TIMBER THROWER - He stands in place and throws timber at you. Don't ask us where he got it.
  • BOILER BOY - He stands in place until he spots you; after that, he chases you until he hits you or the wall,  jumping pretty high to avoid short ledges. He has a chronic buildup of scale (white deposit) that leaves him prone to exploding.
  • THE BOTTOM OF THE LEVEL - It's a looooooooong way down!
  • YOU - You're your own worst enemy, and you're undefeated!

CONTROLS

Arrow keys to move

Z to jump

Press X to throw axe

Hold X to retrieve axe after throwing it

CHANGELOG

v1.0.28

  • Made the nerf actually usable lol

v1.0.27

  • Nerfed the first Boiler Boy section

v1.0.26

  • Raised up a Boiler Boy and his platform to avoid unfair and nasty head-on collisions

v1.0.25

  • Fixed a bug where stomping on a Boiler Boy would take away 2 HP instead of 1

v1.0.24

  • Fixed player's spawn position

v1.0.23

  • Reverted the Boiler Boy back to his original behavior

v1.0.22

  • Fixed the jump sound not playing

v1.0.21

  • Added some decor to a particularly empty chunk of ground
  • Gave the floor some more decor

v1.0.2

  • Buffed the player to have 6 HP instead of 3 HP
  • Added warning signs to alert player of harder-to-notice-at-first-glance enemy placement
  • Added more decor
  • Buffed the Boiler Boy; now he will also jump if there isn't floor underneath

v1.0.1

  • Fixed bug where staying crouched from when you die until you respawn would result in wrong sprites showing
  • Added SFX for holding X to retrieve the axe and getting your axe back
  • Rearranged tutorial pictures and added one more
  • Added some arrow decor to guide you on the proper path

v1.0.0

  • Initial release

CREDITS

Code and art: DragonAero

Music: ACL_Engineering

SFX: freesound.org

Offscreen indicator: https://eastway-davedave.itch.io/position-indicator-for-godot-game-projects










For the speedrunners: there are a few hidden shortcuts :)

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